Sunday, October 25, 2015

Gorre & Daphetid diorama in N Scale, Pt 1

I just started working on a diorama based on the Cross Junction / Corsa area of John Allen's Gorre & Daphetid railroad. I bought the plans from Silver Ridge Modelworks. It's available as either an HO-scale laser-cut kit, or you can just purchase the instructions and the templates, and build it yourself from scratch in whatever scale you want. My plan is to take the templates and apply Clever Models textures with The GIMP to make an N scale version of the depot, and install it in a diorama which is similar to the original G&D scene.

Here is the diorama suggested by Silver Ridge...



...and here is how the station looked in the original G&D setting.


You can see that Allen had a tunnel perpendicular and under the upper track. I decided to put that in.

I threw together a quick, corrugated and chipboard dummy in three dimensions to see what the proportions might look like. This gives me some planning flexibility, because I can move the station around, and I'll have an idea what works and what doesn't.

This is what it looked like after a couple hours.


I converted the measurements for the diorama down to N from the Silver Ridge plans, but when I got to the station, I used no measurements at all -- I just hacked away at the chipboard and slathered the edges with Aleene's Tacky Glue. If someting was too big, I chopped it off. If it was too small, I tore it off and made a bigger piece. It's a bit like sketching with a pencil and erasing whatever looks wrong. It's a lot of fun, and the whole process only took a couple hours. Possibly 90 minutes. I'm having trouble estimating the time spent, because I was "in the zone" the whole time.

The following evening, I threw together a very rough cityscape, similar to the G&D original, but a little more urban. I'll use forced perspective to fit that skyline in the very limited space, and the buildings in the front may need to be a little smaller than N scale.



Overhead shot.

I can already see I'll have to lower the skyline about 1/2 to 3/4 of an inch, because I don't like the proportions. Also, I'll modify that cross street so the back of it is hidden a bit better.

The upper deck of this should have a streetcar, while the lower station will provide passenger and freight service.

Wednesday, October 21, 2015

Happy BTTF Day!

Here are a few random thoughts about my favorite joke in the Back to the Future series, the scene where Doc Brown apologizes for the crudity of his incredibly elaborate model of Hill Valley's town square, which he apparently just threw together really quickly, using lunch pails, salt shakers, ketchup bottles, egg cartons, etc.

"I didn't have time to build it to scale or paint it.

The joke works for me on multiple levels.

As a scale structure builder, I know how much effort went into that tabletop model. It probably took several prop builders a couple days to put that damn thing together.

It's a joke about the selective compression of, you know, TIME in movies. Because we don't actually see Doc working on the model, we just think, "Some time passed while he built that model." But the model is really too complex for the unshown time, which tickles me.

Marty is a little stunned by how detailed the model is, and how nuts Doc would have to be to think it isn't good enough. Because he likes Doc, and wants to reassure him it's okay, there's a little nice relationship interplay in the exchange...

Doc: "Let me show you my plan for sending you home. Please excuse the crudity of this model. I didn't have time to build it to scale or paint it."

Marty: "It's good."

Doc: "Oh, thank you. Thank you."

Doc actually did paint everything off-white, which would be even more time-consuming than just gathering all the elements and setting them on the ping-pong table. In true boffin style, Doc thinks his explanation would be clearer if he added much, much more detail. But if the prop makers hadn't painted everything one color, the image would have been too cluttered, and the wind up car and wristwatch wouldn't have popped against the neutral background.

It's great foreshadowing. Doc builds a model to demonstrate how every little detail has to be just perfect, and the wind-up car catches fire and flies off the table. This creates a nice bit of suspense later, because if Doc couldn't even get a demonstration to work...

In BTTF III, it's a nice callback to the first movie. Because events repeat themselves in the films, Marty knows the drill by now...

Doc: "Marty, once more let's go over the entire plan and layout. I apologize for the crudity of this model, but I just..."

Marty: "Yeah, I know, Doc, it’s not to scale. It’s okay, Doc."

Doc: "Alright."










I love the plausibly (and improbability) of Doc quickly making these made from 1885 items. Doc is a blacksmith, so it makes some sense he'd fabricate a miniature Delorean from sheet tin and bullet casings. Since 1885 pre-dates model railroading, he has to build the train out of whatever is at hand -- part of a corncob pipe, spools, revolver parts. Again, notice how nicely these props read -- the bodies are all dark brown/black parts, while the details are lighter-colored wooden parts. "TIME MACHINE" is written in white, so Clara can't possibly miss it when she comes upon the scene.

I realize there is no "I-apologize-for-the-crudity-of-this-model" scene in BTTF II, the very film we're celebrating today. BTTF II is my least favorite of the three movies, as it's a confusing mess. The lack of a model of Hill Valley in BTTF II might even contribute a little to my disliking it.

As long as I'm ranting about BTTF, My theory about the trilogy is: the construction is musical -- BTTF I is the presentation of the theme; BTTF II is a fugue with variations on the theme; and BTTF III is the pastoral.