Showing posts with label John Allen. Show all posts
Showing posts with label John Allen. Show all posts

Tuesday, December 4, 2018

Railcar and a Sidetrack

Two little projects on my workbench: the railcar kitbash and a luggage cart.


I've only gotten this far, but it's a start.

Then I discovered an article written by John Allen on how to build a luggage cart, and I decided to modify his design a little and try my hand at it.

Here's his design.


Here's my progress so far on a card model version. I've added an extra rack to the back, per some prototypes, along with lettering on the side. Allen's wheels were acetate with the spokes drawn on; I decided to cut the spokes out, add rims and wrap a paper band around the outside.


Sunday, October 25, 2015

Gorre & Daphetid diorama in N Scale, Pt 1

I just started working on a diorama based on the Cross Junction / Corsa area of John Allen's Gorre & Daphetid railroad. I bought the plans from Silver Ridge Modelworks. It's available as either an HO-scale laser-cut kit, or you can just purchase the instructions and the templates, and build it yourself from scratch in whatever scale you want. My plan is to take the templates and apply Clever Models textures with The GIMP to make an N scale version of the depot, and install it in a diorama which is similar to the original G&D scene.

Here is the diorama suggested by Silver Ridge...



...and here is how the station looked in the original G&D setting.


You can see that Allen had a tunnel perpendicular and under the upper track. I decided to put that in.

I threw together a quick, corrugated and chipboard dummy in three dimensions to see what the proportions might look like. This gives me some planning flexibility, because I can move the station around, and I'll have an idea what works and what doesn't.

This is what it looked like after a couple hours.


I converted the measurements for the diorama down to N from the Silver Ridge plans, but when I got to the station, I used no measurements at all -- I just hacked away at the chipboard and slathered the edges with Aleene's Tacky Glue. If someting was too big, I chopped it off. If it was too small, I tore it off and made a bigger piece. It's a bit like sketching with a pencil and erasing whatever looks wrong. It's a lot of fun, and the whole process only took a couple hours. Possibly 90 minutes. I'm having trouble estimating the time spent, because I was "in the zone" the whole time.

The following evening, I threw together a very rough cityscape, similar to the G&D original, but a little more urban. I'll use forced perspective to fit that skyline in the very limited space, and the buildings in the front may need to be a little smaller than N scale.



Overhead shot.

I can already see I'll have to lower the skyline about 1/2 to 3/4 of an inch, because I don't like the proportions. Also, I'll modify that cross street so the back of it is hidden a bit better.

The upper deck of this should have a streetcar, while the lower station will provide passenger and freight service.

Sunday, August 23, 2015

Sunday, August 9, 2015

Gorre Engine House, Pt. IV, Clerestory

Assembled the clerestory of the Clever Models' Gorre engine house today. Built the interior and exterior. Rather than print an entire sheet of expensive transparency film just to get eight tiny windows, I turned some leftover windows from the rest of the building sideways, and they fit nicely.


Tuesday, July 21, 2015

Gorre Engine House in N Scale, Part II

7/20/15

Only had a couple brief moments today to work on this: in the morning as my wife fixed breakfast, and again this afternoon after I'd done the grocery shopping. Managed to cut holes for the windows along the back wall and install the windows, and to make and install six more window frames (without the transparencies) for the interior. Pics to follow.

7/21/15

Had a little over an hour in the morning. Treated some trim pieces with CA glue, laminated and cut openings in one entrance, added the round and rectangular windows, then dry-fitted what I had so far.


NOTE TO THOM: slight correction needed -- the door on the wall with the round window needs to have the trim added around the rectangular window and the door frame. If I cut out the white areas as printed, the holes would be the size of the door and window frames, rather than the size of the door and window. My window sub-assembly nearly fell through the hole.

Sunday, July 19, 2015

Clever Models Gorre Engine House in N Scale, Day 1

Spent most of the day working on these windows for the Clever Models Gorre Engine House. I still need to make the interior trim (because this is a building you can see into) and the skylights. I decided to work on windows first, because I was experimenting, and I wasn't sure how they would turn out -- I didn't want to be nearly finished with the building and have no way to make decent windows.

Penny for scale.

The mullions are inkjet printed on transparency film, while the trim is cardstock which I soaked in cyanoacrylate before cutting. This made it easier to avoid overcutting because the cardstock is a little tougher and more like plastic. 

While the building would look better with several windows open, I decided that one was enough, because it was really difficult to do. 

My new Glue Looper tools proved very useful today. They're little doodads that fit in an X-Acto handle and give you a tiny metal loop you can use to transfer CA glue to tiny spots. I clamped the transparencies to the frames with wee clothespins, dipped the Glue Looper into a drop of CA, gently touched the edge of the transparency -- and just the right amount of glue seeped between the parts through capillary action. Slick!

I stopped shortly after taking this photo because the CA was misbehaving as I soaked window frames, and it began dripping onto my workspace. It was just a matter of time before I glued my fingers together, which, surprisingly, I didn't do all afternoon. Thank you, Glue Looper!

Tuesday, July 14, 2015

Gorre & Daphetid's #13 Engine, "Emma the Organic Switcher" in N Scale

Fooling around with N scale stuff, and I'm about to begin building Clever Model's version of John Allen's famous engine house at Gorre, when it dawned on me that I'd need Allen's "Organic Switcher" #13, Emma the stegosaurus. Couldn't find a toy dinosaur in the appropriate size, so I made one from Sculpey.

 Here she is standing on a penny.






Aluminium foil armature, painted with acrylics, gold ink for the number 13, coated with MicroScale satin to give it that 1960s plastic dinosaur look. She's not an exact match, but close enough.

Here's the prototype...

She's hiding on a hillside in this shot, 
just under the NMRA Bulletin masthead.

Now I have to make a harness.